
遍歷子文件夾刪除指定文本后{}大括號(hào)內(nèi)的文本最后由 40252492 于 -12-6 19:00各位大佬好,我想對(duì)一些文本進(jìn)行處理,但是只會(huì)for循環(huán),不會(huì)操作文本,大佬救我!靴靴!QAQ【1、目錄樹(shù)F:POEtestSpellsanimate_weaponCelestialspawn.aocF:POEtestSpellsabyssal_cryabyssal_cry.aoc這樣的很多子文件夾里的很多.aoc文件【2、批處理放在F:POEtestSpells批處理.bat對(duì)這個(gè)目錄及子文件夾里的所有.aoc文件進(jìn)行操作,aoc文件可以直接用記事本打開(kāi)【3、要進(jìn)行的操作a、找到所有.aoc文件b、將其中的
c、替換為nclick="copycode($('code0'));">復(fù)制代碼
- SkinMesh
- {
- 這之間有幾行文本
- }
【4、aoc文件內(nèi)容nclick="copycode($('code1'));">復(fù)制代碼
- SkinMesh
- {
- }
【5、雜項(xiàng)沒(méi)錯(cuò),這是流放之路GGPK數(shù)據(jù)包新架構(gòu)的技能配置文件,我要做的是讓配置不高的電腦流暢運(yùn)行好多屏蔽特效的作者都不更了,唯一一個(gè)poeNullEffects還收費(fèi)10刀一個(gè)月,我實(shí)在是看不慣,電腦不好的人有錢不買顯卡訂閱他么A大(aianlinb)研究出了新的解包工具LibGGPK2,我想著年老有為嘛也就做點(diǎn)微薄的貢獻(xiàn)吧XD③里舉例的是刪除聲音,之后我會(huì)自己改寫(xiě)幾個(gè)刪除粒子特效ParticleEffects和光效Lights的,然后用choice寫(xiě)在一起233nclick="copycode($('code2'));">復(fù)制代碼
- version 2
- extends metadata/Parent
- ClientAnimationController
- {
- skeleton = Art/Models/Effects/discharge/fire_discharge/rig.ast
- }
- SkinMesh
- {
- skin = Art/Models/Effects/discharge/fire_discharge/firedischarge.sm
- }
- SoundEvents
- {
- soundbank = SkillsDischarge.bank
- animation = discharge
- 0 = Audio/Sound Effects/Skills/Discharge/DischargeFire$(#).ogg@2 120 0 0.1 0.1 0 -1 0 1 1
- 0 = Audio/Sound Effects/Skills/Discharge/E_Layer_$(#).ogg@2 119 0 0.1 0.1 0 jnt_soundfx1 0 1 1
- 0 = Audio/Sound Effects/Skills/Discharge/Cannon_$(#)[email protected] 114 0 0.1 0.1 0 -1 0 1 1
- 0 = Audio/Sound Effects/Skills/Discharge/E_Layer_$(#).ogg@2 119 0 0.1 0.1 0 jnt_soundfx2 0 1 1
- 0.270662 = Audio/Sound Effects/Skills/Discharge/Stereo_$(#).ogg%[email protected] 110 0 0.1 0.1 0 -1 0 1 1
- }
- BoneGroups
- {
- bone_group = line false midjoint joint9
- bone_group = actline false joint4 joint5
- bone_group = botexplode false joint4 joint6
- bone_group = fire false midjoint joint3
- }
- ParticleEffects
- {
- animation = discharge
- 0 = line metadata/Particles/discharge/fire/line.pet
- 0 = actline metadata/Particles/discharge/fire/actual_line.pet
- 0 = botexplode metadata/Particles/discharge/fire/botexplode.pet
- 0 = fire metadata/Particles/discharge/fire/cyl.pet
- tick_when_not_visible = true
- }
- DecalEvents
- {
- animation = discharge
- 0 = metadata/Decals/scorchmarks.atlas circlescorch root 180 0.092
- }
- Lights
- {
- }
- ScreenShake
- {
- animation = discharge
- 0 = 30 5 0.5 0 1 0 0
- }
- WindEvents
- {
- animation = discharge
- time = 0.000
- shape = FireSource
- size = 185.000 200.000 300.000
- duration = 1.000
- initial_phase = 6.000
- primary_velocity = 1000.000
- primary_wavelength = 500.000
- secondary_velocity = 1000.000
- secondary_wavelength = 500.000
- is_attached = true
- is_persistent = false
- bone_index = 0
- }

